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The Image element is used to display pictures and graphics. Any
image file format supported by
QuickTime can be used.
- Attribute
- State
- Position
- Size
- Duration
- URL: any Image
file
- Image
- Bitmap: This option converts the image file into
an uncompressed bitmap. This will consume more RAM when the
uncompressed image is larger than the original file size and
will improve drawing speed. Images with Bitmap not selected are stored in
RAM in their compressed format and have to be decompressed
when they are drawn.
- Graphics Mode
- Opaque: The image is drawn over the
background.
- Transparent: The selected color is not drawn
with the rest of the image - allowing the background to
show thru in those areas.
- Alpha: The alpha channel data is used to blend
the image over the background.
- Blend: The image and the background are
blended together. Each channel can have its own blending
weight - 0 is transparent and 255 is opaque.
- Alpha Blend: A combination of the Blend and
Alpha modes.
- Alpha*White: Alpha premultiplied with a white
background.
- Alpha*Black: Alpha premultiplied with a black
background.
- Alpha*Color: Alpha premultiplied with a
background color.
- RGB Color: The Mode's color can be entered
as Red/Green/Blue values or else selected with the
operating system's Color Picker.
- Image Kind
- Default: The image is drawn at 72dpi and
truncated to the size of the Image element.
- Flipbook: Flipbooks are sets of small images
(cells) arranged in rows and columns.
- #Columns: The number of cells
horizontally.
- #Rows: The number of cells vertically.
- Cell: The index of the initial cell to display
(counting left to right, top to bottom).
- Wrap: The flipbook will wrap around instead of
stopping at the first or last cells.
- Scaled: The image is scaled to the same size and
proportions as the Image element.
- Tiled: Draws the image repeatedly side by side,
top and bottom at 72dpi till it fills the entire Image
element area.
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